KAYAK – LA PEREGRINA
INSIDE OUT MUSIC
GLASSVILLE MUSIC
Miles Skarin
3D Modelling (Environments), Animation, Rendering, Editing
Jack Hubbard
3D Modelling (Assets), 3D Character Design, Rigging, Animation
The first stage was to establish a character design and direction, since our animation would focus on our characters’ interaction with La Peregrina. Our initial approach leaned towards wooden mannequins, but our final characters were smoother, with soft edges and curves.
Clothing was created in Marvelous Designer, where we had freedom to create detailed and physically accurate fabric creases.
Autodesk Maya was used for rigging and animation. It handled the deformation of the clothing perfectly through the animation process.
The first stage was to establish a character design and direction, since our animation would focus on our characters’ interaction with La Peregrina. Our initial approach leaned towards wooden mannequins, but our final characters were smoother, with soft edges and curves.
Clothing was created in Marvelous Designer, where we had freedom to create detailed and physically accurate fabric creases.
Autodesk Maya was used for rigging and animation. It handled the deformation of the clothing perfectly through the animation process.