KAYAK – LA PEREGRINA

INSIDE OUT MUSIC
GLASSVILLE MUSIC

Miles Skarin
3D Modelling (Environments), Animation, Rendering, Editing

Jack Hubbard
3D Modelling (Assets), 3D Character Design, Rigging, Animation

The first stage was to establish a character design and direction, since our animation would focus on our characters’ interaction with La Peregrina. Our initial approach leaned towards wooden mannequins, but our final characters were smoother, with soft edges and curves.

Clothing was created in Marvelous Designer, where we had freedom to create detailed and physically accurate fabric creases.

Autodesk Maya was used for rigging and animation. It handled the deformation of the clothing perfectly through the animation process.

The first stage was to establish a character design and direction, since our animation would focus on our characters’ interaction with La Peregrina. Our initial approach leaned towards wooden mannequins, but our final characters were smoother, with soft edges and curves.

Clothing was created in Marvelous Designer, where we had freedom to create detailed and physically accurate fabric creases.

Autodesk Maya was used for rigging and animation. It handled the deformation of the clothing perfectly through the animation process.